Wednesday, December 21, 2016

Double Zelda Paradox



It turns out that it's possible to "spawn" two different Zeldas during the Tower Collapse sequence, and even lead the second Zelda into a trigger to unlock one of the gates. The way it works is pretty simple.

The scene that covers exterior portion of the tower actually spawns Zelda four times. Each one checks the spawn id variable (used to identify which spawn Link used to enter the scene), and unloads itself if the id doesn't match up with the one it is suppose to be bound to. From top to bottom, the following is a list of entrance indexes that will spawn one of the Zelda's:
  • 0x043F, spawn id 00 (Death Cutscene, from Ganondorf Boss Room)
  • 0x032C, spawn id 02 (From Tower Collapse Interior, Boss Room Floor (Lower))
  • 0x0334, spawn id 04 (From Tower Collapse Interior, Burning Rocks (Lower))
  • 0x051C, spawn id 06 (From Tower Collapse Interior, Stalfos Fight (Lower))
Since each one is bound to a different spawn id, only one Zelda should be spawned at a time. However, the top-most Zelda also checks to see if the "Ganondorf Death/Tower is Collapsing" cutscene should play. If so, the Zelda remains spawned so that she can take part in the cutscene.

In other words, if Link enters with a base entrance index of 0x032C, 0x0334, or 0x051C, and the game warps him up to the top to play the cutscene, two Zeldas will remain spawned. In the video above, it looks as if a base index of 0x032C was used.

1 comment:

  1. It's interesting to try to play this game. I like to play older games, those that were on the consoles Super Nintendo. I even installed on the computer the SNES Emulators https://romsmania.com/emulators/super-nintendo in order to play them. But for a change, I would like to play in other games.

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